Travel: Our path was plagued by delays of various
sorts, but Marith and I eventually made it to Roseville, only slightly
delaying the start of...
Amazon Sextet of Justice XIId: "Death Spiral II: The Lich's
After defeating the enlarged
giant dire elk of unusual size, the Amazons return to Rati to
regroup (and exchange the druid's belongings for more useful magic).
While Amaryllis is out negotiating with wizards, Natalya is accosted by
an urchin who informs her that a large, scary guy is asking after her in
seedy bars. Amazons are not afraid of seedy bars or strange men,
but a reasonable amount of caution seems indicated, so Natalya takes
Gabrielle with her to meet the inquirer.
The big scary man turns out to be a midget fire giant, from the clan Amaryllis and Natalya befriended
earlier, bringing a request for the Amazons to help them against
their enemies, the frost giants. Normally the frost giants are under the
protection of their lich master, but the lich is away at the moment, so
the time is right for a massive assault!
Our Heroines are all in favor of destroying liches, but aren't sure
they're powerful enough yet, and anyways the world needs saving. Fresa
beseeches her god for information, and learns that the lich has
important information stored in his library, and that he will return
from his horrible undead business in two days. The time is
definitely right for an assault on the lich's fortress!
The Sextet travel to the fire giants' village that night, so that
before the next dawn Fresa can pray with extraordinary ceremony and
receive the spell she needs for their Brilliant Strategem.
Early in the morning, Our Heroines descend into the lich's stronghold,
which turns out to be a series of rooms arranged in a descending helix very
much like the ancient dwarven tomb they explored during their very first adventure together. The
Strategem is shown to indeed be Brilliant, or at least moderately clever:
safe inside a globe of anti-magic, the Amazons can't be attacked by the
spectres guarding the entrance, nor can the enormous iron golem's toxic
breath or the marilith demon's ensorcelled weapons prevail against them.
There is a bit of excitement when Marika and Alyra have to venture out of
the protection to smite their foes with cold steel and they discover there
is an invisible imp on the golem's back setting off fire traps to heal it,
but despite the loss of Amaryllis's magic, the monsters are all defeated
and none of the Amazons suffer any lasting hurt.
The bottom of the dungeon, and the lich's library, still lie further
[Antimagic field is amazingly useful, but amazingly annoying to
use in play. Not only does it force everyone to recalculate their bonuses
all the time, but using it brings up all sorts of questions like, "Does a
+3 holy bow used in an antimagic field imbue its arrows
with holy energy for +2d6 damage against evil creatures? (No, we think.)
How about the +3 on attack and damage rolls? (Yes, we think.)" and "If a
monster takes up 8 squares, but only 3 of those squares are in the
antimagic field, are the monster's buffs disabled? Is it protected
from spells? (Either both yes or both no, pretty clearly, but yes or no
depending on whether it seems like most of the monster is in those 3
squares. Maybe. We think.)" Gah! Games without to-scale maps and detailed
rules seem more appealing all the time!]
Food:No deaths from starvation occurred, no matter
what Sherilyn may tell you.
One... five... seven... eleven... eleven... TWELVE! Still twelve paws!