Previously, in Trip's Life...

31 July 2008 - Thursday

Work: PHPingu PHPingu la la la!

Gaming: FAILURE.

Visual Entertainments: FAILURE.

Silly Computer Games: Stupid random number generator!

Cats: Feed sixteen paws, and whaddaya get? Another day older and deeper in pets.

Writing: Check. Current status: 7 days ahead.

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30 July 2008 - Wednesday

Work: Now I move on to PHP, apparently.

Gaming: I bought an easel-sized pad of paper with 1" squares, so that if I am clever, I can draw out 4th ed encounter areas ahead of time.

Visual Entertainments: Finished the second disc of Hell Girl. Surprisingly, about halfway through (episode 8 or so?) it started showing signs of a plot. I wonder if it will go anywhere.

Food: Mmm, peach salsa.

Silly Computer Games: Wumwumwum.

Cats: Sixteen paws!

Writing: Check. Current status: 7 days ahead.

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29 July 2008 - Tuesday

Work: I am mostly finished with the documentation! My client manager had only a few nits to pick with it, like half a dozen in 30+ pages, so that was easily squished. Of course now comes the bit where have to persuade someone else to take and use this documentation...

Gaming: FAILURE.

Visual Entertainments: Again Earl abandoned us! Hmph! But we watched Dennou Coil without him, and the plot thickened! Also the fanservice episode of Shana, more wacky Kodocha, and the fabled seventh episode of Spice and Wolf.

Silly Computer Games: Argh, stupid Sryth not only screws me on the random numbers, but gives the monsters huge piles of extra bonus damage just for fun!

When I stopped fighting monsters and did the tournament, though, I triumphed, so maybe I should be beating up more people.

Cats: Sixteen paws! (I only count half of Jinian and Aime, since Dave gets the other half.)

Writing: FAILURE. Current status: 7 days ahead.

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28 July 2008 - Monday

Work: The new building is very much more busable, which means more reading but less exercise. Also I am now sharing an office with my client manager. I guess I should do work.

Gaming: FAILURE.

Visual Entertainments: FAILURE.

Silly Computer Games: After a lot of lameness, I finally figured out what the quest clues meant (that'll teach me to skim the flavor text) and completed a majorish quest in Sryth. I even had an opportunity to use Gating, although I blew the roll. Bah.

Cats: Jinian and Aime continue to do well. All my cats continue to do well, although Marmalade has resorted to rebooting my computer to get attention.

Writing: Double check. Current status: 8 days ahead, for all it matters.

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27 July 2008 - Sunday

Random Encounters: There were many random people at Rachel's birthday party, but I mostly avoided them. They were like grownups with kids and stuff, anyway.

Gaming: FAILURE. Rachel had a birthday party instead.

Visual Entertainments: Last episode of Lucky Star on the disc, and first episode of Hell Girl on the disc. Hell Girl continues to depict an extremely poorly-run universe.

Food: Yay, party food! Oog, party food!

Silly Computer Games: Apparently the secret to success in Sryth is to flee early and often. Early, because the monster gets a whack at you as you leave and you want to have the hit points to take it. Often, because there doesn't seem to be any penalty to running away, healing up, and coming back to try again. If the monster was important to the adventure, it'll still be there; if not, it won't.

Also, Arcana and Lore appear to have been poor skill picks, but Weaponry and Archery are good. Thievery would have been good, apparently. Likewise, Gating seems to be a kind of lame power, but there are opportunities to use Divination all over the place.

Cats: Twelve paws!

Writing: Double check. Current status: 7 days ahead.

However, it is still very lame writing that I only show to a few people, and even if I showed it to other people, they would mock me. I suck.

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26 July 2008 - Saturday

Gaming: FAILURE.

Visual Entertainments: Three episodes of Lucky Star, which seems to be in the same genre as Azumanga Daioh only with less action(!).

Silly Computer Games: Oh, that's how you spend experience in Sryth. Sadly, it doesn't seem to make me any better at beating things up and taking their stuff.

Cats: Twelve paws.

Writing: Double check. Current status: 6 days ahead.

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25 July 2008 - Friday

Work: Next week, I will be working in a completely different place! I think it is about the same distance to commute, though, and possibly more convenient to bus.

Gaming: FAILURE.

Theatrical Entertainments: It is summer, which means it's time to watch Shakespeare in a park in Los Gatos! Tonight was As You Like It, which I had not seen before, or even read (because I have no culture). Surprising, it did not have any identical twins, although it did have a girl disguised as a boy, a scheming fool, and wacky high jinks. It was pretty entertaining, although the actors need either mikes or more projection training.

Food: Ayse made meat pies for the pre-show picnic! They had ground beef, raisins, dates, cinnamon, and some other stuff for a sort of combined sweet-savory effect, and they were extremely delicious. We must make big eyes at her until she makes them again!

Silly Computer Games: Stayed up too late playing Sryth and dying pathetically because there are a lot of hard adventures.

Cats: Twelve paws!

Writing: FAILURE. Current status: 5 days ahead.

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24 July 2008 - Thursday

Work: Workingu workingu la la la.

Gaming: FAILURE.

Visual Entertainments: FAILURE.

Silly Computer Games: Ayse lured me into playing Sryth, although she did not tell me her username so I could not give her credit at signup time. Foolishly, I did not save, so after doing all the early easy adventures, I was eaten by undead and had to start over.

Cats: Twelve paws!

Writing: Check. Current status: 6 days ahead.

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23 July 2008 - Wednesday

Work: La la la!

Gaming: FAILURE.

Visual Entertainments: Marith was dead from work, so we did not watch Mushishi. Instead, we showed Earl and Cat the first two episodes of Slayers Next, which they seemed unimpressed by even though the rest of us laughed uproariously, and then Dave and I showed them the first two episodes of The Melancholy of Suzumiya Haruhi, which found much more favor. (Except with Ken, who doesn't like anime (except Slayers).)

Silly Computer Games: Blargh!

Cats: Twelve paws!

Writing: FAILURE. Current status: 6 days ahead.

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22 July 2008 - Tuesday

Work: Tuesday is not as bad as Monday. But apparently next Monday I'll have to get up and go to work in a new location. Bah!

Gaming: My brain is still full of D&D4 thoughts, which is pointless and stupid since there is no more D&D4 for at least another two weeks. Apaprently that is too long for my brain, though, which only goes to show that I fail at being a grownup. This is not news.

Visual Entertainments: Kodocha 42-43: Oh, sure make the obnoxious one sympathetic! Shakugan no Shana 3: The doom! Spice and Wolf 4-5: Awww! Dennou Coil 13: Meep!

Silly Computer Games: Blargh.

Cats: Aspen has gone back to sleeping on the pillow on top of the boxes in the back library, so I oppress her tummy most unfairly.

Writing: FAILURE. Current status: 7 days ahead.

Length of Brain by Dave (Wed Jul 23 08:07:47 2008)

Actually, I think that means you fail at being enlightened, based on what I know of adults.

Re: Length of Brain by Trip (Wed Jul 23 16:55:46 2008)

I certainly didn't mean to imply that there are a lot of people don't fail!

Re: Length of Brain by Dave (Thu Jul 24 08:06:58 2008)

I dunno - it seems silly to me to define a generic term by the rare exception.

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21 July 2008 - Monday

Work: Argh, Monday. I think there are too many Mondays. Especially Mondays on which the cats help me sleep.

Gaming: Ah hah, that is what the next encounter can do to annoy the PCs. Muahahahaha!

Visual Entertainments: FAILURE.

Silly Computer Games: Sudoku until my brain comes out. Each game takes 10-20 minutes, and seems to be at the right level to fully absorb my puny mental capacity, so time can vanish very sneakily indeed.

Cats: Twelve paws! In the case of Ghirardelli, black paws with little brown tufts poking out between the toes!

Writing: Triple check. Current status: 8 days ahead.

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20 July 2008 - Sunday

Gaming: I finally took a hint and only subjected my D&D4 players to a level 1 encounter with wolves and a level 2 encounter with skeletons and their fiendish pit trap. Prisoners were ransomed, monsters were vanquished, no one died this time.

Visual Entertainments: FAILURE.

Silly Computer Games: Sudoku.

Cats: Wow, Ghirardelli and Marmalade are cussing at each other! They sometimes tussle, but I've never heard them like this before! They don't seem to be hurt, though, so it's probably not a serious fight.

Writing: Check. Current status: 5 days ahead.

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19 July 2008 - Saturday

Gaming: Again, Sherilyn came down here to run...

Amazon Sextet of Justice XIIId: "The Wrong Side of the Web! Into the Lair of the Mind Flayers!"

The excessively large spiders having been dealt with, most of the Amazons returns to the pocket dimension and Alyra (invisible) and Marika (disguised) follow Frizz't onward to the address where Daniel is being kept.

The cavern they end up in is seedy and not well-frequented, as one might expect for a neighborhood inhabited by brain-eating horrors from another dimension. With no around to raise the alarm for non-drow, Our Heroines deem it safe to deploy and cautiously advance.

An illithid peeks out of a window and freezes the brains of Alyra and Gabrielle, but the next few who try that get pincushioned by Natalia. Fresa brings down the building that one is hiding in and Marika finishes it off on her way to bust into the target building.

Amaryllis blinds a few mind-controlled drow and flash-fries one illithid while Marika, Fresa, and Natalia take down another and free Daniel from thralldom. Then everything goes wrong.

Drow special forces charge in and kill the helpless Frizz't, put Marika and Amaryllis to sleep with poisoned arrows, and imprison Natalia in a cube of magical force! Meanwhile, their wizard flies overhead out of sight, raining devestation down on the Amazons! Things look bad for the good gals!

Fortunately Fresa is able to get Marika back on her feet, and Gabrielle, who recovers from the initial mind-blast, rescues Natalia from the forcecage. She also magically confuses the wizard overhead, so he can't escape Natalia when she flies up to get rid of his invisibility and fill him full of arrows. In the meantime, Alyra (also recovered) and Marika deal with the drow on the ground. It's a mess, but the Amazons are triumphant in the end!

The spellcasters have expended almost all their magic, so the Sextet plus Daniel retreat to the pocket dimension to rest up and brief the new king of the drow. He isn't happy about being put on the throne, but the Amazons convince him that he can help his people most by taking charge and ending the war. Somehow, they also persuade him to let them make off with most of the equipment the assassination squad had, even though it's property of the drow state.

Samuel has knocked the drow city to pieces, so Daniel will have his work cut out for him, but there's no doubt he's up to the task. The world is one step closer to being saved!

Food: Piscevegetarian Chinese food.

Silly Computer Games: Blargh.

Cats: Twelve adorable paws!

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18 July 2008 - Friday

Work: Yay Friday!

Gaming: FAILURE.

Visual Entertainments: FAILURE.

Silly Computer Games: Blargh.

Cats: Twelve paws!

Writing: Check. Current status: 5 days ahead.

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17 July 2008 - Thursday

Work: Even more documenting! With a tiny brain!

Gaming: The scheduled session of Mike's D&D game imploded horribly in some mysterious way, so Ayse and Ken returned home, dragging Mike and Dave with them, and called me over for Extra Bonus Earthdawn. Our characters successfully got past the griffins into the abandoned troll kaer to look for Ancient Secrets, without either being eaten or harming any of the griffins. It helped that their troll scored a critical hit with the dead goat on a griffin's mouth.

Visual Entertainments: FAILURE.

Silly Computer Games: Argh, sudoku!

Cats: Twelve paws!

Writing: Double check. Current status: 5 days ahead.

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16 July 2008 - Wednesday

Work: Documentingu, documentingu, la la la!

If I don't stop to do errands, I can leave work at 17:00 and be home by 18:00. This is not great, but it's way better than commuting to/from San Bruno!

Gaming: Ken was kind of zonked from his recent Yosemite Expedition*, but we managed to play some Earthdawn. Our intrepid PCs watched a sky battle and helped some fallen pirates back to their people.

*Friendslocked, but if you really care, you're probably already on the list.

Visual Entertainments: FAILURE.

Silly Computer Games: None!

Cats: Twelve paws!

Writing: FAILURE. Current status: 4 days ahead.

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15 July 2008 - Tuesday

Work: My process for marking up screenshots with big red circles involves both Open Office Draw and GIMP, which is probably not efficient, but does work. I wish Draw didn't add huge piles of whitespace, though.

Gaming: FAILURE.

Visual Entertainments: Episode 12 of Dennou Coil is one of the most brilliantly surreal things I have ever seen. It is a Work of Twisted Genius.

I had forgotten about the emo voice-over on the first couple of episodes of Shakugan no Shana. Hopefully that's because it goes away soon, but it didn't seem to stop people from liking the show so far.

Kodocha: very silly. Spice and Wolf: more business acumen, less nakedness.

Silly Computer Games: None!

Cats: Twelve paws!

Writing: FAILURE. Current status: 5 days ahead.

marking up screenshots by marith (Thu Jul 17 01:00:38 2008)

Huh, my process for marking up screenshots with big red circles is to dump them into Paint, crop them ruthlessly, and savethem as jpgs. Does the Mac not have an equivalent simple paint program? Or are there extra requirement hoops?

Re: marking up screenshots by Trip (Thu Jul 17 19:25:47 2008)

I can't figure out how to make Open Office Draw stop putting my screenshots onto an 8.5"x11" white rectangle. However, GIMP will happily crop away all the surrounding white and leave me with just the screenshot. If I had used GIMP to begin with, I would be fine, but I don't want to try to make GIMP circles that match the Draw circles. (This is because I am lame.)

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14 July 2008 - Monday

Work: My client manager was very busy again (I think that's standard) but did explain what he needs, and it's something I can do. I'll have to figure out how to mark up screenshots, but how hard can it be?

The bus does go right by where I work, but only after going a very long way around and taking a fifteen-minute break, so it's not worth it. I'll just walk from El Camino; it's not farther nor steeper than the walk I had to Responsys.

Gaming: FAILURE.

Visual Entertainments: "Lost Adventure", the secret bonus episode on the "Beast with a Billion Backs" DVD, which is more an ad/trailer for the Futurama video game than anything; and Slayers: The Motion Picture, which I didn't recognize from the trailer, but have actually seen before. So, enh.

Silly Computer Games: Hardly any!

Cats: Twelve paws!

Writing: Check. Current status: 6 days ahead.

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13 July 2008 - Sunday

Work: I have to get up tomorrow. Bah.

Gaming: Jeremy and Rachel were indeed out of town all week. This means it was not a failure! I was BETRAYED!

Visual Entertainments: Borders sold me "The Beast with a Billion Backs", a random Futurama movie. I don't think it had quite enough wackiness to fill out 4 episodes worth of time, but the wackiness that was there was of decent quality.

Silly Computer Games: Not so much.

Cats: Jinian and Aime are still furry! So are Marmalade, Aspen, and Ghirardelli (although Aspen is less so now that I have cut some of the giant stegosaurus-like mats from her back).

My fingers still want to type "Aspen and Benny", which makes me feel even worse that I never really got to know Benny. :(

Writing: Check. Current status: 6 days ahead.

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12 July 2008 - Saturday

Gaming: FAILURE. Still no word from Jeremy or Rachel, so I think Sunday is officially off. I will have to lie around in a slimy heap and bubble ominously, I guess!

Visual Entertainments: Marith and Earl and I went to see Hellboy II: The Golden Army. Sadly, it was only okay. The visuals were certainly very nice, but not nice enough to stop the plot for. (This includes the fight scenes; choreography alone is not enough to be interesting.) That said, the forest god was Darn Cool, and the tooth faeries were suitably freaky-creepy. And I liked Liz's hair. So, you know, 5 out of 7 tentacles up, or something.

Silly Computer Games: Blargh.

Cats: Twelve paws with adorable little tufts between the toes!

Writing: Check. Current status: 6 days ahead.

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11 July 2008 - Friday

Work: Bah, stupid busses that don't run that far out Page Mill! However, it's not really too far to walk, and not as steep as Responsys in San Bruno. It just annoys me to have to walk that far to get to a place in Palo Alto.

I don't really know what the job is like yet, since the person who will be giving me tasks got sucked into a meeting for almost the entire day. More news Monday, I guess.

Gaming: FAILURE. But Jeremy and Rachel haven't responded to email about gaming, so I probably don't actually need to come up with a Mutants and Masterminds adventure for Sunday (nor D&D4, since Ayse and Ken will be out of town on Sunday).

Visual Entertainments: FAILURE.

Food: Celebratory Thai dinner!

Silly Computer Games: Yah, yah.

Cats: Twelve paws!

Writing: Check. Current status: 6 days ahead.

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10 July 2008 - Thursday

Work: Last day of freedom! Tomorrow, I work (and get paid, but really I'd be okay with getting the money and not working).

Gaming: FAILURE. Mutants and Masterminds is hard, let's beat up kobolds.

Visual Entertainments: Finished the replacement second disc of Big O II and the third disc. Explanations! And also doom!

Silly Computer Games: Blargh.

Cats: Ghirardelli is almost entirely de-chocolated (except a bit around his butt). He is a much blacker cat during the summer!

Writing: Check. Current status: 6 days ahead.

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9 July 2008 - Wednesday

Work: I still suck. Still scheduled to start on Friday, so far as I know.

Gaming: FAILURE. I should be coming up with something for Mutants and Masterminds on Sunday, but my brain is still full of D&D4. Bah.

Visual Entertainments: More Samurai Gun. Enh. The next disc promises a giant steam-powered serpent, but I still probably won't bother.

Silly Computer Games: Blargh.

Cats: Twelve paws!

Writing: Double check. Current status: 6 days ahead.

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8 July 2008 - Tuesday

Work: I suck. I was too procrastinatory getting my NDA back to Taos, so I will not start on Wednesday. I will start on Friday.

Stuff: I finally broke down and bought a printer that has been recommended as likely to work with spore. It took some wrangling, but now it does print! Probably it also scans, copies, and faxes, but I don't care so much about those; it's just that they apparently don't make things that only print anymore, unless you want to go the several hundred bucks for a laser printer.

Gaming: FAILURE.

Visual Entertainments: The end of Le Chevalier d'Eon wasn't quite as doomed as we expected, but pretty close. France came out of it okay (eventually), but most of the characters were toast. History is like that, I guess.

But then, naked wolf goddess appeared and made everything better! Earl scarpered after the first episode, pleading pre-existing spinal trauma, but the rest of us do not believe that Chris Siebenmann lead us astray by recommending Spice and Wolf.

Silly Computer Games: Bleen.

Cats: Twelve toasty paws! Marmalade seems to have taken to lurking under the futon in the front library on a regular basis. I dunno if it's that he likes Aspen, or if it's actually cooler there.

Writing: FAILURE. Spent all evening (except the parts with anime) wrangling the printer into submission. Current status: 5 days ahead.

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7 July 2008 - Monday

Work: Still free!

Gaming: My brain was full of D&D4, which is almost entirely useless at this point, but I managed to placate it by writing up the three remaining encounters for the current adventure. Hopefully they are not so horrible that everyone will die. Maybe I should tone them down a bit, since it looks like the PCs are avoiding all the easy encounters?

Visual Entertainments: Not only did I finish the second disc of Negima! (needs more fanservice), but I also watched the second disc of Samurai Gun (steampunk samurai drama, more or less).

Silly Computer Games: Bleeeeen.

Cats: Ghirardelli is becoming quite sleek and black as I brush the fluffy brown bits out of his coat! However, some of the fluffy brown bits are forming mats on his hindquarters, which make him slightly less splendid.

Writing: Double check. Current status: 6 days ahead.

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6 July 2008 - Sunday

Travel: We didn't quite escape Roseville by 9, but we did make it home by noon-thirty.

Gaming: I ran more 4th ed for Ayse, Ken, Dave, and now Marith. The doom was great, and full of goblins, but eventually the heroes triumphed... and then argued for two hours over the disposition of prisoners. I am such a bad GM!

Visual Entertainments: FAILURE.

Silly Computer Games: Back to sudoku!

Cats: Marith took good care of the cats! Ghirardelli was glad to see me right away, but Marmalade held a grudge for a couple of hours.

Writing: Double check. Current status: 5 days ahead.

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5 July 2008 - Saturday

Gaming: Al finally ran the first episode of his Ptolus campaign!

We had: Noreena, a human cleric of Gaen on the outs with her devout Lothian family (Sherilyn); Raul, a Grailwarden dwarf mechanic/scholar/wizard (Dave); James, a Litoran monk raised by the Sisterhood of Silence but kicked out when he didn't want to become a eunuch interpreter (Jason, one of Al's local gamers); Johann, an elven warblade just back from a training montage on Snake Island (Ken); Erika, a human girl from the Warrens trying to escape before she gets sucked into a gang and dies horribly (Ayse); and Karl, a human ancestral speaker from a minor ethnic group (me). Drawn together by circumstance and a desire for money (or adventure), they first beat up minor criminals who tried to kill the cleric's friend, probably because of her fruitful affair with someone important whose name she never did divulge. Two links up the chain, they found someone whose crazy wizard minion summoned a fire elemental in a wooden neighborhood. Once the fire was out and the wizard was beheaded by his previous employer, the PCs went one way and the criminals went the other, but at least that branch of the underworld no longer had the resources to conduct a hit. Plus, Erika got masterwork armor and sword and Karl got two guard dogs.

Karl totally thought Noreena was cute until he found out what a ditz she is.

Having run out of leads (and, for some, sensing little potential profit in helping an airhead avoid the fate she probably deserves), our protagonists switch to hunting giant rat-monsters for the bounty: 3gp per tail, and a token for one cure disease per five tails. It's not much but firsties can't be choosers.

The first foray nets them ten tails before they are driven out by a rat the size of a delivery wagon (or at least one size category larger than a normal dire rat) and an organized counterattack by ratmen. The monk can pay rent this month, and they didn't even need both cure disease tokens.

By the time they were healed up and could go back down, the rats were mostly moved out, but disabling a trap got the protagonists just enough XP to level. W00T!

There's also a plot thread involving the mysterious magic-null box passed down through Karl's family, but we haven't followed that up yet.

Conclusion: ancestral speaker doesn't completely suck as a class after Al added some minor ghost-summoning powers, but the default point-buy stats do suck. Also, the Book of Nine Swords character classes are totally overpowered, at least compared to ancestral speakers.

We played until late, so stayed another night instead of putting sleepy people in charge of tonnes of hurtling metal. Yay for not dying in a twisted mass of flaming wreckage!

Food: Too much!

Silly Computer Games: None!

Cats: I'm sure Marith is taking good care of them!

Writing: FAILURE. Current status: 4 days ahead.

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4 July 2008 - Friday

HAPPY HAPPY DECLARATION-OF-INDEPENDANCE-DAY!

Can we have our Enlightenment back now?

Gaming: VACATION.

Entertainments: Ayse and Ken dragged Dave and I to a party in a park in Berkeley on the way to Roseville. We ate barbecued animals and non-barbecued plants, and Ayse drank until she became talkative and conversed at length with anyone who wandered near. Dave and I read.

Also, there were dogs.

Random Encounters: Chrisber and Christy and Teo were at the party, because they randomly know some of the same Berkeley people Ken knows. However, I am Tainted by association with the Perfidious Ayse.

Food: Kebabs! (Ken has an entertaining story about how being a regular at the local butcher's got him extra-good kebab meat.) Sausages of Germany! Fruit salad with many plums!

Silly Computer Games: Almost none!

Cats: Twelve paws, of which four will be just as glad to have me out of the way for a few days!

Writing: FAILURE. Current status: 5 days ahead.

Make a comment!

3 July 2008 - Thursday

Work: I really should figure out where I have to go next week.

Gaming: Wrote up some more encounters for a first-level 4th ed party. Muahahahahahaha.

Visual Entertainments: Marith and Laura and I went to see a late showing of Wall-E, which was pretty cute. I give it some tentacles up. Also, I want a robot like EVE.

Silly Computer Games: More sudoku. For some reason, my brain hasn't fallen out yet.

Cats: Twelve adorable paws! Marith will give them food and water and oppression while I am gone.

Writing: FAILURE. Current status: 6 days ahead.

Make a comment!

2 July 2008 - Wednesday

Work: Check. I did the phone interview, and they want me to start next Wednesday. I'll be writing documentation at first, and then moving on to sysadmin stuff. It may be below my skill level, but enh.

Gaming: Earthdawn! We prevailed over the triplicating blue midgets of doom, because Ken kindly nerfed them for us. Even with the nerfing, we had two out of five down by the end, and my character would have been toast on the next round had she not killed the original triplicant (which made the rest vanish). Isidari FTW!

We are getting to the point where we should be weaving threads to each other and our party to get the big exciting bonuses.

In other gaming-related news, I worked a little on encounters for D&D4 since apparently we will be playing more. I have monsters for about half a dozen encounters, but I need battlefields, and a flowchart of how each encounter leads to the next one(s). I know the rough shape, but need to put it down on paper so I can admire the flaws.

Visual Entertainments: FAILURE.

Silly Computer Games: Sudoku until my brains leak out.

Cats: Ghirardelli and Aspen both have lots of mats in their fur and I don't know what to do about it. Brushing doesn't seem to help in the short term: if the brush catches the mats, Ghirardelli becomes bitey.

Writing: Double check. Current status: 7 days ahead.

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1 July 2008 - Tuesday

Work: Taos called. They want me to phone-interview with a client tomorrow afternoon to see if what the client needs done is what I do.

Gaming: FAILURE.

Visual Entertainments: Finale of Mononoke! Surreal filler of Kodocha! Doom of Le Chevalier d'Eon! Adolescence of Dennou Coil!

Silly Computer Games: I seem to have reached a point in NPPAngband where I can't survive. I need either a lot more healing, or something that will let me resist nether while having a ring slot free for a ring of plusses. Maybe both.

Cats: Twelve paws of tussling!

Writing: Check. Current status: 6 days ahead.

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