Previously, in Trip's Life...
28 February 2013 - Thursday
Finally we have been installed in our new permanent cubes, which are
all together so that boss G3 can look directly into my cube at all
times. I must find something to fill that space between pillar and wall.
Poor Aspen, she has been petted! And had mats clipped out of
her fur!
Cats who are less antisocial sat on me while I watched
Despicable Me, which was pretty funny. I want yellow
capsule-like minions!
Rachel is completely correct that there should be a sequel called
Despicable Us.
Despicable Titles by Carl (Sun Mar 3 03:16:35 2013)
Despicable Us would have been a much better title for Despicable Me 2, infesting theaters July 3rd.
Make a comment!
27 February 2013 - Wednesday
My attempt to have the team arranged in the new cubes such that I can
hide in a corner with razor wire between me and the people who want to
bother me has been foiled. Bah. ("Have you met people? They're very
annoying.")
Ah, the reason other people are not confused by recovery actions is
because other people can READ. Page OM26:
Roll the appropriate Affiliation die [...] plus any
Stamina-based powers, appropriate Distinctions, or Specialties as desired.
You may add in a trait from another player's hero, too, if it's
appropriate, but you need to hand them a Plot Point for
it, or they can roll their own support action to give an asset to you.
[...] The Watcher opposes this with the doom pool and with the stress die
you're trying to recover.
It doesn't say specifically, but I presume if the other hero is
aiding you, they are giving up their own recovery action, because
otherwise it would be complicated and vaguely silly.
Although many creepy and disturbing things happen in The Folly of
the World (Jesse Bullington), most of them can be attributed to one
or more of the viewpoint characters being completely nuts, so maybe it's
just historical fiction set in the 1420s in the Dutch-speaking region. In
any case, it's clear: Crazy people with swords are bad news.
Sander could reasonably be described as a murder-hobo.
Hello, fuzzy-pawed cats! You can obviously smell that I have been at
the Food Place, but you will not get any of this food until
tomorrow, because I am a cruel and terrible cat-dad!
Make a comment!
26 February 2013 - Tuesday
The new cube has the opposite chirality, so all the things I see out
of the corner of my eye are on the wrong side. However, customers are
still customers.
On the plus side, I beat cow orker Θ at foosball.
I guess all the books I requested through Link+ were on the same truck, because there
were six of them waiting for me. So much for trimming down the stack!
Apparently I am about the only person who is too stupid to figure out
how recovery rolls work, but the one example I could find suggests that
it really is Affiliation die plus maybe a Distinction unless you have
an appropriate Specialty or Power.
Another lesson learned from Sunday that I should have mentioned is
that when players create new Milestones, they must come up with the
10-XP trigger first. Otherwise the Milestone will be, "1 XP when I use
my favorite power effectively, and I'll come up with the 3-XP and 10-XP
triggers later".
Twelve paws!
Milestones by Jeremy (Sat Mar 2 16:56:59 2013)
The 10-pointer was clearly "Take over the world, or decide it's not worthy of me," so 1 point for "Get my way with powers" was totally justified.
Re: Milestones by Trip (Sun Mar 3 17:31:16 2013)
Villains don't get Milestones!
Make a comment!
25 February 2013 - Monday
Not too busy with customers today, but we have to pack up our stuff
so we can be moved to temporary holding pens while our curent cubes are
torn down, and then moved to shiny new... cubes.
Boss2 thinks I successfully did what he told me, which I
guess is good.
Hello, fuzzy cats! Hello! You are very opaque! Hello!
Marith does not understand about horrible GMing, although she should.
Maybe this is what one should expect of someone who moves to San
Jose!
Horrible GMing by Marith (Wed Feb 27 09:34:16 2013)
I understand enough about horrible GMing to know that you do not do it!
If your players really want to be goofy and you want to do actual roleplay and plot and seriousness, then that is an awkward fit - it doesn't mean either side is horrible.
Re: Horrible GMing by Trip (Wed Feb 27 10:38:38 2013)
You put the username and password as the poster and subject so I had to change it.
It's not like I'm any good at not being goofy, so clearly I should not try to do anything else.
oops sorry! by marith (Wed Feb 27 11:26:05 2013)
That'll teach me to post before cof^H^H^H random available morning stimulant!
Make a comment!
24 February 2013 - Sunday
Not too much on-call work today!
Earl and Adam were both consumed by work, so only Jeremy, Rachel, and
Dave were there to watch me flail around patheticly with Marvel
Heroic Roleplaying.
Creating random characters showed people what characters are like, but
otherwise was a bad idea, because it encourages people to be goofy and I
can't stop them even under normal circumstances. (What am I supposed to do,
tell them to stop enjoying themselves?) I tried running the
back-of-the-book adventure for them, but failed miserably. Despite my
dislike for such things, I should probably have made them play the pregen
characters, which they could hardly be less attached to than to random
characters and which would have had established personalities and maybe
ties to the villains. I should definitely have demanded description for
everything the PCs did, and I should have had the villains not attack one
at a time. Oh, and I should have figured out how to hose people by
activating opportunities so that they didn't always roll in a d4 for
free PPs.
(We never figured out how recovery rolls are supposed to work. It seems
like most people only get their Affiliation die, and maybe a Distinction,
against the whole Doom Pool, which means in practice no one ever gets more
than the one step-back per transition scene. Is everyone supposed to throw
a PP to the person with Medical specialty to get that die?)
So, I know what I should have done, but I didn't do it and have
probably tainted MHRP irrevocably as a result. It's not like Jeremy was
going to be happy with anything except HERO or GURPS Supers anyway, I
guess.
The cats still like me, as long as I don't mess up gaming so badly
that I stop having a high body temperature.
Happiness by Jeremy (Tue Feb 26 18:14:18 2013)
I can be perfectly happy with any system. I'll just substitute kvetching for munchkinism, if necessary - both are equally the way of my people.
Re: Happiness by Trip (Wed Feb 27 15:54:03 2013)
Well, it's not like I have any moral high ground about kvetching, only about munchkinism (because I'm terrible at it).
Make a comment!
23 February 2013 - Saturday
Bah, work. It's not onerous, but it has to be done on orders of
Boss2.
Slog, slog, slog.
I probably should have socialized more with Ayse and Ken and Ayse's
parents, but they seemed to be having fun socializing and/or drinking,
so I watched anime with Marith and Dave.
- Ano Hana 7: Is that really her wish? I guess there are
only four episodes left, so it might be.
- Mouretsu Pirates 22-23: That ship is kind of scary.
Actually, so is the other one, despite the ridiculous grandstanding.
And Dave totally called the villainous plan.
- Nodame Cantabile III 4-5: Wow, Chiaki is almost
jealous! He's doing better than the guy Tanya likes, at least.
- Hanasaku Iroha 10: Health fail! Diplomacy fail!
I didn't get home until a million o'clock, but I did get home.
Make a comment!
22 February 2013 - Friday
Yay Friday! Boo on-call! Although, it's not likely to be much worse
than last weekend when I wasn't on call.
Running a new system in a nonstandard setting and a nonstandard
genre might not actually be a good idea. I wonder if they had what we would
recognize as superheroes during the first reign of the Dwarf Lords of
Sumatra?
Twelve paws!
Make a comment!
21 February 2013 - Thursday
Now other customer is freaking out.
Heroes & Heroines (various) is an art book of character
designs for a whole bunch of Japanese video games and anime, including
several that we have watched or are watching (Puella Magi Madoka
Magica, Fractale, Ano Hana, etc). There is
definitely a style of the time.
There is apparently a game called Catherine, by the same team that
did Persona 3? 4?. Not that I care, but other people might.
Marith unearthed my Black Lagoon manga in her move, so I
can reread them. Ah, the glamorous life of a pirate.
Word of the day: skeuomorphism.
Cat of the day: opaque!
Catherine by marith (Fri Feb 22 11:58:35 2013)
I have read about that game! It sounds interesting in a theoretical kind of way, but depressing - I should read more about the actual gameplay and see if there's more to it than interactive fiction relationship doom. (Main character cheated on his girlfriend, and now the woman he had an affair with is pregnant and he's having Meaningful Dreams to emphasize his angst.)
re: Catherine by Trip (Fri Feb 22 14:59:13 2013)
Maybe it's one of those games you play to feel better about your own life?
Make a comment!
20 February 2013 - Wednesday
This customer opened a P1 incident, ignored our attempts to get in
contact, and then opened a P2 incident for the situation they were in
after taking remedial action on their own. Gaaaaaaaah.
To the author of Minions, Inc.:
LERN 2 PRUFREDE!
Other than the poor production values, it seems like a viable, if
wonky,
Apocalypse World
derivative. Instead of adding a constant to the 2d6 roll, MI increases
the sizes of the dice (while keeping the breakpoints at 7 and 10 fixed),
which gets silly at the high end, but does have the advantage that a
miss is always possible (although only about 10% likely at 2d12). There
are also rules for using grunts as a resource, and of course new
playbooks, but overall it looks more like a hack of AW than a game using
similar mechanics. I think it was one of the first AW spinoffs, so
that's not surprising.
The lower levels of the field of costumed aggression are probably
fertile ground for black comedy, but it seems a little too much like
Papers & Paychecks. :)
Even White Trash Zombies Get The Blues (Diana Rowland)
is as cute as My Life as a White Trash Zombie, although
darker. I figured out the villainous plan pretty early on, but the main
character does not have my advantages so I can't blame her for not
thinking of it. (My version would have been easier to get funding for,
though.)
Since there is a high probability I will be running Marvel
Heroic Roleplaying on Sunday, I should probably figure out how to
create adventures for it. I should also figure out how to create characters
so I can explain it to people.
Twelve opaque paws!
Make a comment!
19 February 2013 - Tuesday
The customer is exploding because of something we did, rather than
the third-party cause everyone was afraid of. That's... good? At least
we can theoretically fix it, right?
Library books returned: 4.
Library books checked out: 0
Library books requested for later checkout: ...aw, look at that fluffy
white tummy!
I usually like far-future/dying Earth settings, but Nights of
Villjamur (Mark Charan Newton) didn't do it for me on that level.
Not enough cyclopean works of the ancients, maybe. However, as general
fantasy, it's not bad.
It seems like basic moves should be for goals, since the kinds of goals
that characters want to accomplish are a big part of the genre you're
trying to establish (AW example:
seize or hold by force), but individual playbook moves should, or at
least can, be about methods, to showcase the characters' different abilities.
(Ghost Lines
doesn't have individual playbooks, so it's a mutant in this respect.)
This leads back to the question of what playbooks Eclipse World needs.
Eclipse Phase
seems pretty mission-oriented, so making them the standard five roles for
an adventuring team (Fred, Daphne, Velma, Shaggy, and Scooby) seems
natural, but the diversity of transhumanity should be showcased here.
Bioconserative and Uplift seem to deserve to be playbooks, at least,
although I'm not sure what kind of special moves Hypercapitalist Running
Dog Lackey and Post-Scarcity Utopian Dreamer would have.
(Are Bioconservative and Uplift even viable character types? Without
egocasting, getting to problem sites is a lot less practical. But it
would be a shame to lose them.)
Make a comment!
18 February 2013 - Monday
Today is enough of a holiday that the trains have an arbitrarily
different schedule, but not enough of a holiday that I don't have to go
to work. At least the boss is out, so I can get away with not doing any
work. (Not really.)
I keep wanting to make Eclipse World's stats and basic moves all
symmetric, but I don't think that's actually productive. Possibly I need a
better view of what deserve to be basic moves, which I'm not successfully
extracting from other games: Apocalypse World
has basic moves that are based on what you hope to accomplish (and how
brutal you're willing to be to get it); Monsterhearts is
roughly similar; Dungeon
World is more action-oriented (doesn't matter what you want, if you're
going to hurt people to get it you use Hack and Slash or Volley); and Ghost Lines just
has one basic move for using each of the four stats, which are general
enough that they fall somewhere between the two schools.
Or, in other words, is "When you push your morph past its
limits, ..." a reasonable basic move? I have no idea. There
definitely need to be moves related to resleeving, but what is the right
set of moves to cover it?
Twelve paws.
Make a comment!
17 February 2013 - Sunday
Today I did not have to work on any customers, and it's an off week
for gaming, so I pretty much sat and read all day. I did get up to take
out the trash, though.
I eventually stopped reading Hiroaki Samura's Blade of the
Immortal since it did not seem to be making a lot of progress but
was accumulating too many characters for me to keep straight. However, I
had no problem with it at the smaller scale, so I picked up his
collection of short works, Emerald and other stories. They
are weird and kind of disturbing, but I mostly knew what was going on,
which I count as a triumph whenever it happens.
Phoenix Rising (Ryk E Spoor) is apparently based on an RPG
campaign the author ran, and it does pretty much look like a fantasy game
setting (many intelligent races, multitudes of gods who provide straight-up
clerical magic, commercial spell-casting, licensed adventurers), but it
is fun and has ninja toads.
Bad Glass (Richard E Gropp) is much more literary, but
makes much less sense. I suppose never finding out anything about what's
going on makes it all realistic and stuff, but meh. Pretty close to
Eight Deadly Words.
Reading is better with kittysnuggles.
Make a comment!
16 February 2013 - Saturday
I am not actually on call, but there is still no brunch or anime for me;
there is only Important Customer X and their decision to, rather than call
us about the error, tinker with stuff until they got a different error from
rerunning the upgrade, tinker and rerun until they get a different error,
over and over, until finally they couldn't get a different error and had to
call us.
Volume 7 of Atomic Robo (Brian Clevinger, Scott Wegener, et
al) is pretty cool -- Robo meets an all-female band of air pirates in the
southern Pacific after WWII -- but it introduces something that makes most
of the conflict in volume 6 unnecessary. :(
The Last Page (Anthony Huso) is secondary-world steampunk
horror with romance and severe SAN loss. I suppose a purist could say it's
not real steampunk because X, but it has airships, limited electrical
gadgetry, and cities full of slums and poison-spewing factories, so close
enough for me. It also has creepy magic, mutant cultists, races older than
humanity, and extra-creepy magic.
I am not certain Huso is using all his obscure words correctly, but that
is a minor nit.
Tsutomu Nihei's previous works, Blame!! and
Biomega were cool and reasonably SF, but very difficult to
understand. The first volume of Knights of Sidonia is a lot
more comprehensible, although still weird. Artificial structures of
extraordinary magnitude FTW! (Not sure about the energetics of
photosynthetic humans, but since they're indoors I guess they can crank
up the lights as bright as they please.)
Maybe I should send this ferocious brown cat to eat the
customers.
Make a comment!
15 February 2013 - Friday
In the days when I normally stayed up past midnight, working on a
customer upgrade until 2:30 would have been only annoying. Now that I am
aged and decrepit, it is not very much fun at all. Cow Orker P and I got
through it, though, with some degree of success.
The cats did not help to excess.
Atomic Robo (Brian Clevinger, Scott Wegener, et al) vol 6:
some AIs just need to be put down, yep.
Make a comment!
14 February 2013 - Thursday
More customers. More meetings.
Zed (Michel Gagné) is cute and some of the backgrounds remind me of Dr Seuss, but it has kind of a lot of deus ex
machina.
Marith is still alive! She has not had a chance to unpack anything,
though, because there is never a time when she is not working late into
the night.
Twelve paws!
Make a comment!
13 February 2013 - Wednesday
Customers. Meetings.
Comics. Cats.
Make a comment!
12 February 2013 - Tuesday
Cow Orker A is back, so he can explain things to people.
The engineer responsible for dealing with an issue has finally, after
several weeks, attained the same level of understanding that I had when it
was first reported. You'd think people could manage to at least be
smarter than me, sheesh. ("Have you met people? They're very annoying.")
City of Saints and Madmen (Jeff VanderMeer) is definitely
New Weird. Secondary world, check. Urban, check. Bizarre customs, check.
Depravity, check. Violation of bodily integrity, check. No actual magic,
but lots of exotic fungi and cephalopods.
The book is a collection of shorter works, all concerning the city of
Ambergris, sometimes metafictively. The last one is a short story plus a
voluminous set of notes and evidence regarding the crazy person who
thinks he invented Ambergris as a literary setting even though he is in
the loony bin in Ambergris. The bibliography is especially amusing.
Finally, a decrease in the number of library books checked out!
I finished the first disk of Kanon while cats sat on me.
Maybe that was the problem with the first time I watched it? Anyway, the
visuals and soundtrack remind me a lot of Clannad, probably
for obvious reasons.
Make a comment!
11 February 2013 - Monday
Cow Orker A is out, so of course everyone wants to know about the
thing that he has been working on and they want to know Right Now.
The most recent (translated) volume of Bleach (Tite Kubo)
claims that it is beginning the final plot arc. Of course, this is volume
55, so there could still be 30 volumes to go.
The eponymous object of Bowl of Heaven (Gregory Benford,
Larry Niven) is essentially a ringworld plus a huge amount of additional
mass to use the star as an engine. Is this more or less cool than the
space-time engineering of other recent hard SF?
There is allegedly another book coming, which may explain the bits
that seem inconsistent.
Twelve paws!
Make a comment!
10 February 2013 - Sunday
No gaming today because half the group is unavailable.
Today, professional strong guys put all of Marith's stuff in boxes
and carried it to San Jose, where it was desposited in her shiny new
apartment just down the street from Monkeycat Towers. Now I am all alone
in Mountain View, and will never see anyone again, ever.
I guess this means I should look into doing something with my
life. Maybe online courses or something.
Marith was entirely nerve-wracked and in no shape to drive or even feed
herself after moving, so we took her on the light rail to Flames. Ayse and I decided that we just
wanted to order bunch of appetizers for dinner, and then it turned out that
we were still in Happy Hour so appetizers were half off. Happy, happy
hour!
So round.
Volume 37 claims to be the penultimate volume of Negima!
(Ken Akamatsu). The major plot is over, so now the characters need two
volumes back in their native environment of romantic comedy for denouement.
Naturally, the question of who Negi will choose (if anyone) is being
delayed until the very last moment.
I finally got around to setting up the new box of warmth near my bed,
so the cats can sleep cozily and still easily pester me for gooshyfood.
Why did this seem like a good idea?
Make a comment!
9 February 2013 - Saturday
Today I helped Marith prepare to get moved tomorrow. I wasn't much
help, but I carried approximately two dumpster-fulls of stuff down to
the two dumpsters conveniently located at the far end of the complex, so
at least I was a strong back, even if a weak mind.
I only had to advise the on-call guy for about half an hour, so I am
not too disgruntled.
I had Netflix send me Kanon because the preview looked
interesting, but apparently I have watched it before and gave up because
it was too slow. Well, maybe I have more patience now.
You don't want to move, do you, cats?
Make a comment!
8 February 2013 - Friday
I made it to Friday, but I'm not sure my brain did.
Volume 4 of A Bride's Story (Kaoru Mori) continues to
follow the intrepid anthropologist, Dr Smith, as he travels through western
Asia and encounters people with extremely detailed clothes. Seriously, how
do Mori's hands not fall off?
Twelve paws!
Make a comment!
7 February 2013 - Thursday
Mucus levels have dropped to where I was able to use the brain inflator last
night. Without being woken up by not breathing, I remember my dreams a
lot less.
I wanted to find an empty conference room to sit and do some online
training, but since so many of the conference rooms and phone rooms are
undergoing rebuilding, there aren't any that aren't either booked solid
or camped. Bah!
My clever plan to set up a warm box was foiled by the only outlet on
that wall being switched (and used for the lamp, so I can't just leave it
on all the time). I ended up just putting the kittywarmer on the pile of
folded blankets where Marmalade usually hangs out anyway. I'll work
something out tomorrow.
Make a comment!
6 February 2013 - Wednesday
Mucus levels are declining at last. Customer explosions, not so much.
I finally got a new kittywarmer like the first one, although I have
not decided where to set it up. Maybe in a box in my room? Or on the
chair next to my computer chair?
Now I realize I forgot to use my raincheck to get the sale price on
the kittywarmer. Meh.
Make a comment!
5 February 2013 - Tuesday
Mucus levels remain high. Customers blowing things up remain common.
Red Plenty (Francis Spufford) is an account of how central
economic planning looked like it was going to bring prosperity to the
Soviet Union in the 50s and 60s... and then didn't. It's in a strange space
between fiction and nonfiction, since many of the specific events and
characters aren't exactly what happened, but most of the details are drawn
from actual history of the time, slightly rearranged or reattributed for
better narrative flow, and the characters that aren't historical are
parallels or amalgamations of people who were almost in the right narrative
flow. There are also extensive end-notes describing the deviations from
known history and where to look for that history.
It is easy to sit here 25 years after the Berlin Wall came down, with 50
more years of complexity theory and experience with computers failing to
make the world perfect, and say it's obvious that it never could have
worked, but at the time it was really not entirely obvious that central
planning was doomed. Stalin was gone, the Soviet economy was expanding,
and linear programming and electronic computers offered the hope of optimizing
production. If only economies were not full of humans, they would have
been okay.
(Earl made me read it.)
Twelve paws.
Make a comment!
4 February 2013 - Monday
Mmm, mucusy support.
Bah, two out of six gamers are out this Sunday, so no Diaspora Effect
or superheroes for me. I need more gamers, but everyone I know
is having kids or living in distant places or something silly like
that.
Maybe I should just move to Idaho and live under a rock.
Kittysnuggles!
Make a comment!
3 February 2013 - Sunday
Marith's new place is very nice. I would envy it, except that it
doesn't allow cats and is in San Jose.
Ja Baby was so very sad that the surprise Auntie Marith visit had to
come to an end. Very very sad.
Curses! Foiled Again (Jane Yolen, Mike Cavallaro) is the
sequel to Foiled, which contains much more doom and less
cuteness, but also victory and scary witches.
I'm not terribly familiar with the genre, but I am assured
Unspoken (Sarah Rees Brennan) is very much a Gothic novel,
despite being set in the modern day. Mysterious brooding aristocrats,
mysterious peril, secret ancestral taint; but also intrepid girl reporters,
hot blondes on motorbikes, and self-defense training.
Kami is awesome. Angela is awesome too, in her misanthropic way.
("Have you met people? They're very annoying.") Even Holly is pretty
awesome, although she does not get as much screen time.
The magic seems to be pure wish-fulfillment, but oh well.
The entire contents of my cranium have been replaced by mucus.
Fortunately, I do not need any brains to pet cats and watch Eddie
Izzard.
Make a comment!
2 February 2013 - Saturday
We have not yet extracted all the fun from Dominion:
Dark Ages, especially since Some People still like playing Rats + Death
Carts. I even won one, although not the one with Rats.
Ghost Lines
is an Apocalypse
World-derived and extremely minimal game. It consists of three pages,
of which one is the character sheet (including basic moves), ½ page
is art, one page is more specialized moves, and ½ page is setting:
It is the year 891 of the Imperium that united the shattered isles of
the cataclysm under one rule -- all glory to his majesty the Immortal
Emperor.
You work the ghost lines--the electro-railroad that passes through the
ink-dark deadlands between cities. Spirits of the dead, drawn to the
vital essence of the living, often get entangled in the powerful
electrical field generated by the trains. Line bulls like you walk the
length of the cars, magnetized boots clanking and breather-mask hissing,
to clear the offending spirits with your lightning-hooks before they do
too much damage.
Each city of the Imperium is encircled by crackling lightning-towers to
create an electrical shell that spirits cannot penetrate. By law, all
corpses are incinerated with lightning-oil (to destroy the spirit
essence within) but sometimes, wealthy citizens, heretics of the spirit
cults, or the criminal element arrange for a ghost to escape destruction
at the crematorium.
So called "rogue spirits" are also dealt with by bulls like you. For a
fee, of course.
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The evocative phrases are put together in sentences, but I wonder if
this qualifies as an oracle game anyway?
- Hanasaku Iroha 8: You know, if you just told each other
what you were doing and when you expected to be done, all this drama
would be COMPLETELY UNNECESSARY.
- Ano Hana 5-6: This drama could possibly be avoided by
communication, but at least they have reasons for not talking. Also,
some of it would be best eliminated by Impact training.
- Mouretsu Pirates 21: Definite bonus points for
starships not being good in atmosphere and high-energy weapons being
very bad in atmosphere.
- Nodame Cantabile III 3:
- Hanasaku Iroha 9: Victory! Except for people who don't
communicate. And of course the heroine was right and the grasping
management consultant was wrong.
I figure as long as Jinian still enjoys pettins, her quality of life
is probably okay. But I should take my cats in to get checked up.
Make a comment!
1 February 2013 - Friday
Yay, it's Friday! Also, one of the engineers I respect praised my
scripting powers.
I tried to go to a new restaurant for dinner, but none of the ones I
passed seemed both interesting and not saturated in meat, so I ended up at
Chef
Liu. I suspect the waitress was actually laughing at the inept white
guy, but she was ostensibly nice so I don't care.
I should be rewriting SCOOS,
but instead, like always when I get back from commuting and working and
commuting, I am going blblblblblbl. (It is probably no coincidence that
SCOOS dates from a time when I literally got paid just for showing up to
work; the client did not have enough organization to either give us work
or end the contract.)
This month, I want to rewrite everything as an Apocalypse World
variant, but that's only because I suck, not because it's necessarily
appropriate. Anyway, what SCOOS needs more than better mechanics
(although it does need those too) is something for the PCs to do.
Ah, apparently I also thought this
eight and
a half years ago. Well, I was right then, too.
I reread Foiled (Jane Yolen, Mike Cavallaro), the story of
a teenage fencer who gets mixed up in the machinations of the faeries of
New York City, because there is a sequel. It is still cute. Aliera's
internal-butterflies expression is great.
Hello, my fuzzy beasts of fuzziness!
Make a comment!
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