Gaming: Al finally ran the first episode of his Ptolus campaign!
We had: Noreena, a human cleric of Gaen on the outs with her devout
Lothian family (Sherilyn); Raul, a Grailwarden dwarf
mechanic/scholar/wizard (Dave); James, a Litoran monk raised by the
Sisterhood of Silence but kicked out when he didn't want to become a eunuch
interpreter (Jason, one of Al's local gamers); Johann, an elven warblade
just back from a training montage on Snake Island (Ken); Erika, a human
girl from the Warrens trying to escape before she gets sucked into a gang
and dies horribly (Ayse); and Karl, a human ancestral speaker from a minor
ethnic group (me). Drawn together by circumstance and a desire for money
(or adventure), they first beat up minor criminals who tried to kill the
cleric's friend, probably because of her fruitful affair with someone
important whose name she never did divulge. Two links up the chain, they
found someone whose crazy wizard minion summoned a fire elemental in a
wooden neighborhood. Once the fire was out and the wizard was beheaded by
his previous employer, the PCs went one way and the criminals went the
other, but at least that branch of the underworld no longer had the
resources to conduct a hit. Plus, Erika got masterwork armor and sword and
Karl got two guard dogs.
Karl totally thought Noreena was cute until he found out what a ditz
Having run out of leads (and, for some, sensing little potential
profit in helping an airhead avoid the fate she probably deserves), our
protagonists switch to hunting giant rat-monsters for the bounty: 3gp
per tail, and a token for one cure disease per five tails. It's
not much but firsties can't be choosers.
The first foray nets them ten tails before they are driven out by a
rat the size of a delivery wagon (or at least one size category larger
than a normal dire rat) and an organized counterattack by ratmen. The
monk can pay rent this month, and they didn't even need both cure
By the time they were healed up and could go back down, the rats were
mostly moved out, but disabling a trap got the protagonists just enough
XP to level. W00T!
There's also a plot thread involving the mysterious magic-null box
passed down through Karl's family, but we haven't followed that up yet.
Conclusion: ancestral speaker doesn't completely suck as a class
after Al added some minor ghost-summoning powers, but the default
point-buy stats do suck. Also, the Book of Nine Swords
character classes are totally overpowered, at least compared to
We played until late, so stayed another night instead of putting
sleepy people in charge of tonnes of hurtling metal. Yay for not dying
in a twisted mass of flaming wreckage!
Food: Too much!
Silly Computer Games: None!
I'm sure Marith is taking good care of them!
Writing: FAILURE. Current status: 4 days ahead.